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Crete 1941 (turn-limit) 3.4.0.3 - Get Apk




About Crete 1941 (turn-limit)

This is turn-limited version of Crete 1941, a turn based strategy game set on the Mediterranean Theater during the Second World War. You are in command of the German forces taking part in the very risky airborne invasion...

This is turn-limited version of Crete 1941, a turn based strategy game set on the Mediterranean Theater during the Second World War.


You are in command of the German forces taking part in the very risky airborne invasion of Crete. Known as Operation Mercury it was the first mainly airborne invasion in military history. In addition to numeric superiority British commanders knew about the German airborne plan thanks to their code breaking efforts. However, against all the odds and in spite of major losses, the elite German paratroopers managed to seize control of some key airfields allowing them to airlift in more reinforcements to turn the tide of an uneven struggle and eventually capture of the entire island of Crete.




FEATURES:

+ Historical accuracy: Campaign mirrors the historical setup.

+ Long-lasting: Thanks to in-built variation and the game's smart AI technology, each game provides a unique war gaming experience.

+ Competitive: Measure your strategy game skills against others fighting for the Hall of Fame top spots.

+ Supports casual play: Easy to pick up, leave off, continue later.

+ Good AI: Instead of just attacking on direct line towards the target, the AI opponent balances between strategic goals and smaller tasks like encircling nearby units.

+ Settings: Various options are available to alter the look of the gaming experience: Change difficulty level, hexagon size, Animation speed, choose icon set for units (NATO or REAL) and cities (Round, Shield, Square, block of hourses), decide what is drawn on the map, and much more.

+ Tablet friendly strategy game: Automatically scales the map for any physical screen size/resolution from small smartphones to HD tablets, while settings allow you to fine tune hexagon and font sizes.

+ Inexpensive: The classic strategy game campaign for a cup of coffee!


In order to be a victorious general, you must learn to coordinate your attacks in two ways. First, as adjacent units give support to an attacking unit, keep your units in groups in order to gain local superiority. Secondly, it is rarely the best idea to use brute force when it is possible to encircle the enemy and cut off its supply lines instead.



Full version is available from the app store.



Join your fellow strategy gamers in changing the course of the Second World War!


Privacy Policy (full text on website and app menu): No account creation is possible, the made-up username used in the Hall of Fame listings is not tied to any account and does not have password. Location, personal, or device identifier data is not used in any way. In the case of crash the following non-personal data is sent (vie web-form using ACRA library) to allow quick fix: Stack trace (code which failed), Name of the App, Version number of the App, and Version number of the Android OS. The app only requests the permissions it needs to function.


Conflict-Series by Joni Nuutinen has offered highly rated Android-only strategy board games since 2011, and even the first scenarios are still actively updated. The campaigns are based on the time-tested gaming mechanics TBS (turn-based strategy) enthusiasts are familiar with from both the classic PC war games and legendary tabletop board games. I want to thank the fans for all the well thought-out suggestions over the years which have allowed these campaigns to improve at a much higher rate than what any solo indie developer could dream of. If you have feedback about this board game series please use email, this way we can have a constructive back and forth chat without the limits of the store's comment system. In addition, because I have huge number of projects on multiple stores, it’s just not sensible to spend handful of hours each day going through hundreds of pages spread all over the Internet to see if there is a question somewhere -- just send me an email and I will get back to you. Thanks for understanding!



Previous Versions

Here you can find the changelog of Crete 1941 (turn-limit) since it was posted on our website on 2016-10-10 12:57:42. The latest version is 3.4.0.3 and it was updated on 2024-04-19 22:02:37. See below the changes in each version.

Crete 1941 (turn-limit) version 3.4.0.3
Updated At: 2021-05-25
Changes: + More memory for resources (cause for any disappearing resources) + Unit Tags might reset during switching over to the new version + Campaign: Added Allied Artillery + Setting: Show Fatigue number or FA-marker + Setting: Strength of shadow on units + Unit track the number of hexagons they move + New Forest icon: Forest/Hospital drawn bigger if covered + Cut off dugouts might lose HP + General: Action: Build Hospital (from now on hospitals via General) + HOF: cleanup + More Tactical Routes
Crete 1941 (turn-limit) version 3.4.0.2
Updated At: 2021-04-27
Changes: + Campaign: Added Allied Artillery + Setting: Show Fatigue number instead of FA-marker + Setting: Strength of shadow on units + Each unit tracks the number of hexagons they move + New Forest icon: Forest/Hospital drawn bigger if covered by unit + Cut off dugouts might lose HP (20% chance) + General: Action: Build Hospital + Withdrawing unit favors clear terrain and cities more + Setting: Turn |||,HO markers ON/OFF (Forest, Hospital) + HOF: cleanup + More Tactical Routes
Crete 1941 (turn-limit) version 3.3.2.0
Updated At: 2020-10-27
Changes: v3.3.2 + Minimap: Altering color themes to better separate various targets + Smaller Application Size + AI refinements v3.3 + Setting: Turn (hopeless) landing on Heraklion ON/OFF (Generals Pietzonka & Brauer, 14 units) + Setting: Turn (hopeless) landing on Retimo ON/OFF (General Sturm & 8 units) + Setting: Turn (hopeless) landing on Akrotiri Peninsula ON/OFF (General Koch & two units) + Setting: Show terrain on minimap (slight color variation) + HOF cleanup
Crete 1941 (turn-limit) version 3.3.0.0
Updated At: 2020-08-04
Changes: + Setting: Turn (hopeless) landing on Heraklion ON/OFF (Generals Pietzonka & Brauer, 14 units) + Setting: Turn (hopeless) landing on Retimo ON/OFF (General Sturm & 8 units) + Setting: Turn (hopeless) landing on Akrotiri Peninsula ON/OFF (General Koch & two units) + Setting: Show terrain on minimap (slight color variation) + Setting: Turn Hospital-dots ON/OFF on minimap + HOF cleared from the oldest scores + Lighter rivers & coastal line (take II) + Bug fix: Encircled AI units were too passive
Crete 1941 (turn-limit) version 3.2.6.0
Updated At: 2020-03-26
Changes: v3.2.6 + Unit Tally includes separately HPs lost by bombardment-barrage + New lighter sea-water hexagon icon & lighter rivers + Bigger flags on units v3.2.4 + Setting: Show minimap during AI movement phase ON/OFF + Relocated 4 settings (Unit History, Shorten Nearby text, Shorten War Status, Text Variation) to Settings View (Main = Gear Icon) + Removed Confirm Ending Turn dialog ON-OFF setting + HOF cleared from the oldest scores
Crete 1941 (turn-limit) version 3.2.4.1
Updated At: 2020-02-18
Changes: v3.2.4 + Setting: Show minimap during AI movement phase ON/OFF + Removed Google Support Library: Smaller app size but dialogs might look different + Relocated 4 settings (Unit History, Shorten Nearby text, Shorten War Status, Text Variation) to Settings View + Removed Confirm Ending Turn dialog option + HOF cleared from the oldest scores v3.2.2 + Setting: Size option for Movement Arrows + Yes-No dialog on Disband action + Setting: Minimap includes road network in black color
Crete 1941 (turn-limit) version 3.2.2.0
Updated At: 2019-11-10
Changes: + Setting: Size option for Movement Arrows + Yes-No confirmation dialog on Disband action + Setting: Minimap includes railway-road network in black color + Road only gives cheaper move when moving from own hexagon to own hexagon (not to enemy hexagon, not battle) + AI: Improved tactical decision making (if combat nearby ignore cities more, AI Commander plays a little bit more safer) + Animation speed limits now 600ms - 1400ms
Crete 1941 (turn-limit) version 3.2.0.0
Updated At: 2019-09-10
Changes: + Unit History for Combat Units (Select Unit - Info - Unit History) + 10 undo movement actions per campaign (applies when moving into hexagon you control: Deselect unit - Main - Undo) + General: Action: Strength Map: Show strength of your combat forces on minimap + Graphic optimizations (faster screen update, smaller app size) + Most or Least combat ** markers only updated between turns + AI: Increased priority of taking large enemy cities + HOF cleared from the oldest scores
Crete 1941 (turn-limit) version
Updated At: 2018-02-25
Changes: + Setting: Draw Forest With: Green outline vs Satellite View + Setting: Old or New Mountain icon: Plus change transparency + Big Advances: If side gains over 13 VPs during one turn, the other side loses MPs + Combat: Cumulative: bonus from repeated attacks against the same unit + Setting: Auto mark resting unit DONE for the turn + Setting: Turn TMP system ON/OFF + Campaign: Holding Retimo gives 1 reinforcement unit + War Status: Separate Withdraw, Weather, Supplies column + Yellow Supply Depots
Crete 1941 (turn-limit) version
Updated At: 2016-11-13
Changes: v2.0.2,+ Settings: Text variation, Storms,+ Game screen no longer goes to sleep,+ Red EN marker replaced w red border on encircled unit,+ RE marker replaced w green border on resting unit,+ New BG pattern #12,v2.0,+ Storms,+ Stats View,+ Combat draw,+ End Turn warnings,+ Settings: AMOLED/LCD, Animation speed, vibrate on move, Immersive Mode,+ General: Actions,+ Rear area unit can be moved several steps at once,+ Assign HP/MP: The less HP the lower the area limit,+ Intelligence: Strong/Weak spot


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Downloads: 24
Updated At: 2024-04-19 22:02:37
Publisher: Joni Nuutinen
Operating System: Android
License Type: Free